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PAX FOR PEACE, PRODUCTIVITY, HEALTH AND HAPPINESS

The PAX Good Behavior Game (PAX GBG) is a school-based universal preventive intervention used to teach self-regulation, self-management and self-control in children. PAX GBG provides educators with strategies to teach social-emotional and behavioral skills along with academics creating a trauma informed nurturing environment. In fact, PAX GBG has been proven to change student brain chemistry with life-long effects that dramatically impact mental health, substance abuse, graduation rates and suicide in our children and communities.

Montana PAX GBG 2019-2020 Evaluation

In an effort to prevent circumstances contributing to the Opiate Epidemic, the state of Montana launched a large-scale implementation of the PAX Good Behavior Game in Montana schools.

Full evaluation report

In addition to teaching self-regulation in young people with dramatic effects on behavior and academics, PAX GBG has also documented long-term outcomes including increased high school graduation rates and a 64% reduction in lifetime opiate abuse among students who have had PAX.

This initiative trained

  • 1,130 teachers in the PAX Good Behavior Game
  • 49 professionals as PAX Partners to support, sustain, and expand Montana schools’ use of the PAX Good Behavior Game
  • 15,730 Students experienced PAX GBG strategies in the classroom

Among the students observed in Montana’s classrooms teachers saw

  • Increase in pro-social behavior for K-1st, 2nd and 4th grades
  • Decrease in internalizing behaviors in Kindergarten, 1st, and 3rd grade students
  • Decrease in concentration problems in, Pre-K, Kindergarten, 1st, 2nd, 3rd, and 4th grade students
  • Decrease in externalizing behaviors in Kindergarten, 1st, 2nd, 3rd, and 4th grade students
  • Decrease in social problems in Pre-K, Kindergarten, 1st, 3rd, 4th, and 5th grade students

As a result of this initiative*

  • 1,415 fewer Montana children will likely need special education services
  • 1,600 fewer Montana young people will develop serious drug addictions
  • 629 fewer Montana students will develop serious alcohol addictions
*Figures based on Aos, S, Dake, E, Pennucci, A., Klima, T, Miller, M,…Burley, M. (2013) Good Behavior Game, Return on Investment: Evidence Based Options to Improve Statewide Outcomes (July), 8 Retrieved from http://www.wsipp.wa.gov//BenefitCost/Program/182.  

Gain an hour A Day!

Learn how teachers can gain an hour a day of instructional time, simply by implementing the ten evidence-based strategies used in the PAX program.

teacher working with children

Teachers

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Coaches

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Partners

Father helping child

Parents

leadership

Leadership